Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Sticky:Dev blog: Invention updates in Phoebe - in EVE Information Portal [original thread]
So you say: Quote: To compensate for this change, all those skills will now give a 1% Time Efficiency bonus for the Tech II manufacturing job they are required for, which is still going to give an incentive for players to train those up, or gi...
- by Magic Crisp - at 2014.10.30 14:47:30
|
2. Sticky:Dev blog: Multisell all the things with Phoebe - in EVE Information Portal [original thread]
Nice stuff! However, could you please make sure that you do not remove the "view market details" functionality from the new sell dialog? during trading. when selling stuff that's quite important to be able to view the market orders of the items th...
- by Magic Crisp - at 2014.10.23 10:01:00
|
3. Sticky:Dev blog: Sensor Overlay 2.0: Bigger, Better, Bookmarks in Spaci... - in EVE Information Portal [original thread]
I see you are going hard for the "favorite dev" title with this stuff. man, bookmarks in space! every goddamn FC is wishing for this for years, especially on skirmishes. Well done sir, you deserve all your kudos, cookies and beers! :)
- by Magic Crisp - at 2014.10.08 16:29:00
|
4. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
I haven't read all the threadnaught, but my tuppence. Regarding the decay rate, maybe defining it as a fixed + a relative amount? A very teeny tiny relative amount would put a cap to it, and the fixed part would ensure the decay time scales actua...
- by Magic Crisp - at 2014.10.02 10:13:00
|
5. Eve-Bet Revenant Event Feedback - in Live Events Discussion [original thread]
CCP Explorer wrote: Hard population cap is not the answer; that will become a tactic where the cap will be used to lock people out and avoid a fight. In terms of answers: More servers :) Just this week we were preparing RFPs for new hardware...
- by Magic Crisp - at 2014.09.16 07:21:00
|
6. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
Would be handy to have a sov model where holders actually have to care about their space. Usually if you go through the majority of nullsec, it's a wasteland. Similar to a fallout landscape, just in space. I have various ideas, but you'll sure co...
- by Magic Crisp - at 2014.09.15 07:34:00
|
7. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Sentient Blade wrote: He's the problem I see. You're making it progressively more complicated to run calculations and analysis on what is necessary to produce, this punishes people willing to make the time investment to work things out properly...
- by Magic Crisp - at 2014.09.11 14:40:00
|
8. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Quote: Multiple invention runs Last but not least, we recently changed Invention to only consume one run of a Tech I blueprint copy instead of eating the whole stack. The next logical course of action is to allow players to start invention wi...
- by Magic Crisp - at 2014.09.11 14:36:00
|
9. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
So far so good. thanks for updating it, and bringing it back to life :)
- by Magic Crisp - at 2014.09.11 06:43:00
|
10. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
What about giving those outpost construction, capital construction, Advanced *shop construction skills a slight time reduction bonus? So even when one is to build something that has a low skill requirement on these, training said skills higher sti...
- by Magic Crisp - at 2014.09.10 07:56:34
|
11. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
Thanks for putting effort into EveHQ, it's very good to see someone caring about it. When I get the chance, i'll test your updates :)
- by Magic Crisp - at 2014.09.10 07:50:00
|
12. Sticky:New easy way to import EFT format text fittings - in Test Server Feedback [original thread]
\o/ You know, it's turtles all the way down :) http://xkcd.com/1416/
- by Magic Crisp - at 2014.09.05 05:35:00
|
13. Sticky:Dev blog: Industry & 3rd Party Developers - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Tzar Sinak wrote: I have been asking this because there is no specific mention of it: Do NPC Corps standings play any part of the manufacturing costs? If yes, we are still tied to the standings grind to minimize costs. I...
- by Magic Crisp - at 2014.09.01 09:53:03
|
14. Sticky:Dev blog: Industry & 3rd Party Developers - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Tzar Sinak wrote: I have been asking this because there is no specific mention of it: Do NPC Corps standings play any part of the manufacturing costs? If yes, we are still tied to the standings grind to minimize costs. I...
- by Magic Crisp - at 2014.09.01 09:53:00
|
15. ramAssemblyLineType Tables - in EVE Technology Lab [original thread]
Aineko Macx wrote: I coded support for assemblyLines a month ago, so from memory: - Assembly Lines are compatible with the activity if the activities output items groupID appears in DetailsPerGroup or its categoryID appears in the DetailsPerCat...
- by Magic Crisp - at 2014.09.01 08:23:00
|
16. Locations API error returning - in EVE Technology Lab [original thread]
Dragonaire wrote: One reason they don't is it could then be used to find additional info about existing stuff by scanning all IDs without having to know the IDs to start with. I don't see how is this related to the OP, sorry. You can scan eve...
- by Magic Crisp - at 2014.08.22 09:41:00
|
17. Sticky:Dev blog: What third party developers probably want to know abou... - in EVE Information Portal [original thread]
FoxFour saves the day again \o/ You can have half of my cookies for that BP endpoint :)
- by Magic Crisp - at 2014.08.21 15:17:07
|
18. Locations API error returning - in EVE Technology Lab [original thread]
Hello, Could we please have per-ID error returning in the Locations API (both corp and character). Currently if I supply multiple IDs, then if any of those have any issues, a simple error is returned, without information of the other IDs. This ma...
- by Magic Crisp - at 2014.08.21 11:12:00
|
19. Sticky:Dev blog: Sharing is caring - Overview improvements with Hyperio... - in EVE Information Portal [original thread]
Regarding linking OV settings, please also make it possible to define an OV setting using IGB javascript method. That would make it possible for us to create OV setting stores and open them with a single click. I would love to have something like ...
- by Magic Crisp - at 2014.08.21 05:00:00
|
20. Announcement:Crius Feedback - in EVE Information Portal [original thread]
We have a corp job, installed pre-crius. Now it's delivery location is change to a can, having 120m3 total capacity. The job's volume is 1100m3. How should I fix that? At blueprints the owned by corp/personal (leftmost) dropdown only has its effe...
- by Magic Crisp - at 2014.07.22 19:38:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |